Solo Hunters Mechanics Guide
Key rules used by the Solo Hunters Calculator, explained in plain language.
Damage Formula
DPS = Base Dmg × (1 + Stat%) × (1 + Gear%) × (1 + Rune%)
Multiplicative stacking means each buff category multiplies the total, not just adds to it.
Summon Probability
P(≥1 target) = 1 - (1 - dropRate)^pulls
Rare 79.3%, Epic 15%, Legendary 5.1%, Mythic 0.6% per pull.
Pity System
Guaranteed drop at: Weapon 100, Ring 110, Armor 140 clears
Any Mythic drop resets the pity counter. C-rank gates have slightly higher drop rates.
How These Rules Affect Your Results
The Solo Hunters Calculator applies these formulas to help you plan builds and farming routes. Stat allocation affects the Stat% multiplier, gear choice affects Gear%, and rune selection affects Rune%. Because these multiply together, small improvements in each category compound into large total gains.
Frequently Asked Questions
- Why does my damage feel lower than expected? Check if your stat points match your weapon type (Strength for melee, Magic Power for skills).
- Do class buffs stack with ring buffs? Yes, they multiply together in the damage formula.
- Where can I test these formulas? Use the Stat Planner and Class Comparison calculator.
- How does the pity system interact with drop rates? Pity guarantees a drop after X clears, but you can get lucky earlier based on the base drop rate.
- Does quality grade affect combat stats? No, quality only affects sell price. It does not change weapon damage or armor defense.